The thing about PCM 2020 is that its capital sins are immediately announced as soon as you start the game and click on the “what’s new” section. Right? What could possibly go wrong? How about nearly everything?Įverything will soon fall apart as soon as you do something as simple as clicking the “what’s new” button It’s a great premise, it seems like the foundation for a superb game, a superb review and happy customers. One in which you have to manage cycling to the depths of actually instructing what your cyclists will do on road, as a team manager has to do, which in this game means pretty much racing as them and controlling their every moves. The great thing about the PCM series, and the same happens in its latest iteration, PCM 2020, is that you get the best of both worlds – you actually have to take on the managing aspect of the game, while also being able to control your cyclists in the actual races. Well, except for the biggest of them all, but that really isn’t a theme for today. You have to take on a full cycling season (or seasons) of managing your team, riders and races, trying to find the best results, trying to please (and keep) your sponsors, dwelling into the natural problems that hinder real life cycling. Sure, let’s call it a manager, as that is pretty much what it is at the end of the day and let’s agree it makes for one heck of a better title. If you are not familiar with Pro Cycling Manager, the series pretty much puts you in the seat as the directeur sportif of a professional cycling team. But the customization is so “easy” that reverting back to the original menu would mean having to download a bunch of custom graphical add-ons, unless I had saved a copy of the original menu. But the ability to mod it makes it possible to resolve, as in the example above, with a PCM UK image. Pro Cycling Manager’s main menu is simply grey and boring, exactly as last year’s. Which means that if people want an actual cycling game, they will have to get PCM at the end of the day. It has felt like a long (but poorly executed) con for years now, but Cyanide keeps getting away with it because there isn’t any actual competition to make them change. In fact, with the exception of a few good titles that actually introduced changes, this is pretty much the history of the Pro Cycling Manager (PCM) series. Fresh coat of paint, add a couple of cheesy new features to try and appease the player base, brand it according to whatever year it is being released in…and call it a brand-new game! Most game series take this approach more times than they actually should, but Cyanide (recently partnered with Nacon) always takes this approach to ridiculous and extreme levels. If you’ve been playing yearly release games for a few years now, you know how this goes. Today the issue is serious, so let’s just get straight to it and talk about what feels like the longest con in gaming history! There are also database and stage editors, which the player can use to edit cyclists, their stats, teams, etc., or to make custom stages and races to race on.Today I bring you no deep thoughts, no major revelations that, by the end of the review, will attempt to teach some moral lesson or give you food for thought. In the 2015 version of the game there is a new mode called Be a Pro (later called Pro Cyclist), in which the player creates a custom young cyclist, sets his personality such as climber or sprinter, and builds his career. In Track mode, the player can ride as a track cyclist in track disciplines such as Keirin, Points race, etc. In One-off Race, the player can lead their team in any race without reaching the race date in career. In Career, the player becomes the manager of a cycling team of their choice. In Pro Cycling Manager there are three game modes: Career, One-off Race and Track Cycling. It is engineered to take advantage of PSP gameplay and it offers a limited management mode.Įvery year there is a console game Tour de France for PlayStation and Xbox, where players can ride the Tour de France and more. In September 2007 a PlayStation Portable version of the game was released, called Pro Cycling. The game is produced in cooperation with most of the main professional cycling teams under the aegis of the IPCT and the AIGCP. The game is offered in a variety of languages (including French, English, German, Spanish, Italian, Dutch, Danish, Norwegian, Portuguese) although the actual language configuration depends on the local publisher. A new version is released every year to coincide with the Tour de France. The game was first launched in 2001 as Cycling Manager, but the series took on the Pro label in June 2005. Pro Cycling Manager is a series of cycling management and real-time simulation games created by Cyanide.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |